GFXBench GL Benchmark 3.1 Application icon

GFXBench GL Benchmark 3.1 3.1.15

29.5 MB / 10K+ Downloads / Rating 4.1 - 341 reviews


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GFXBench GL Benchmark 3.1, developed and published by Kishonti Ltd., has released its latest version, 3.1.15, on 2022-12-11. This app falls under the Tools category on the Google Play Store and has achieved over 10000 installs. It currently holds an overall rating of 4.1, based on 341 reviews.

GFXBench GL Benchmark 3.1 APK available on this page is compatible with all Android devices that meet the required specifications (Android 4.1+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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App Screenshot

App Screenshot

App Details

Package name: net.kishonti.gfxbench.gl

Updated: 2 years ago

Developer Name: Kishonti Ltd.

Category: Tools

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing GFXBench GL Benchmark 3.1 on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

App Rating

4.1
Total 341 reviews

Previous Versions

GFXBench GL Benchmark 3.1 3.1.15
2022-12-11 / 29.5 MB / Android 4.1+

About this app

GFXBench 3.1 is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.

GFXBench 3.1 adds advanced OpenGL ES 3.1-features and new special tests to the popular GFXBench 3D graphics benchmark.


New features:

Manhattan 3.1 test: GPU-intensive OpenGL ES 3.1 test using advanced API-features for testing the latest high-end mobile devices (Features: Compute shaders, Indirect draw-calls, HDR, enhanced Depth-of-Field, etc.)

Enhanced low-level tests: ALU2, Texturing, Driver Overhead 2 – replacing the original low-level tests of GFXBench 3.0, these ES 3.0 tests better approximate the workload of the Manhattan test

Detail graphs: all test results are now augmented with temperature, CPU & GPU frequency, and frame time graphs to provide additional in-depth information. Just press and hold the score on the results tab to view them.


Features from GFXBench 3.0:

Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations (the T-Rex scene).

Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene

Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information.


Please note: The benchmark needs at least 300 MB free space on the device.

You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.

If you need any help, please contact us via email at help@gfxbench.com!

New features

3.1.15 Minor bug fixes
3.1.14 Minor bug fixes
3.1.13 Data downloading updates - faster checking, more accurate percent values

App Permissions

Allows an application to collect battery statistics
Allows an application to write to external storage.
Allows an application to read from external storage.
Required to be able to access the camera device.
Allows an application to read or write the system settings.
Allows applications to access information about networks.
Allows applications to access information about Wi-Fi networks.
Allows applications to open network sockets.
Allows an application to read the low-level system log files.