Stealthier POSH Game icon

Stealthier POSH 1.1.7

38.3 MB / 1+ Downloads / Rating 3.3 - 4 reviews


See previous versions

Stealthier POSH, developed and published by Fairrats, has released its latest version, 1.1.7, on 2017-07-20. This app falls under the Action category on the Google Play Store and has achieved over 100 installs. It currently holds an overall rating of 3.3, based on 4 reviews.

Stealthier POSH APK available on this page is compatible with all Android devices that meet the required specifications (Android 4.2+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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Game Screenshot

Game Screenshot

Game Details

Package name: com.fairrats.POSH

Updated: 8 years ago

Developer Name: Fairrats

Category: Action

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing Stealthier POSH on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

Game Rating

3.3
Total 4 reviews

Previous Versions

Stealthier POSH 1.1.7
2017-07-20 / 38.3 MB / Android 4.2+

About this app

[Plot Update]
* "Shiny, barrels of goodness." Walking along the corridors, floating barrels appear out of thin air. Some are white, others are green but when I am getting close enough to touch, they disappear and I somehow feel ... better?!
White barrels seem to offer my body regenerative abilities when I am concentrating really, really hard. Green barrels seem to lighten my spirit; down in those damned tunnels.
...
I just found a way to get around those noisy laser traps. There are switching boxes in some of the rooms which sometimes disable the gates. This makes it easier for me to get around without creating too much noise.


[Plot ]
You wake up to the buzzing sound of electricity and the smell of damp old newspapers.
You are in a cellar without any clue why and how you are here.
Your vision fades away, again.
...
After a while you regain consciousness. All confused you get up and look around you. The only thing you somehow remember is that there was a glowing key and a liftshaft.

You hear the tearing of metal and the screeching of motors resonating to heavy footsteps.

You are determined to uncover why you are here and how to get home again.

[Current prototype stage (vs1.1)]
* New functionality has been added for interacting with laser gates.
* This version should now works reasonably well on tables, scaling the UI.
Inside the menu, under the Info description, there is now the option to display the AI reasoning process (debug toggle).
Once I am finished with my current research work, work will resume on a new level and adjustments on the current one.

Feedback regarding the level difficulty even at this stage is highly appreciated. Wishes and suggestions in which direction to move from here are also welcome! Just drop me a message.


[Previous prototype stage (vs1.0)]
The version of this game is in an early state, barely containing anything reflecting the final content. It is playable and optimized for smartphones.

[Awards Received]
The game won the CIS Mobile App Competition in 2014 (http://cis-mobileapp.deib.polimi.it/) based on the included computational intelligence techniques, more on the techniques further down in the tech section. The competition is hosted by the IEEE Computational Intelligence Society (http://cis.ieee.org/).

[TECH STUFF]
The current version contains assets based on the Unity stealth demo (http://unity3d.com/learn/tutorials/projects/stealth) to illustrate the idea and create a first prototype.
This prototype employs a cognitive architecture developed to control the game's NPCs and it is using an reactive planner (POSH-sharp) for controlling them. A later version will allow the simple alteration of the NPC's behaviour. All agents are driven by a motivational model offering non-deterministic behaviour (basically its more flexible and less predictive).

New features

performance update including some changes for better ambient lighting

App Permissions

Allows applications to open network sockets.
Allows an application to write to external storage.
Allows an application to read from external storage.