Craigslist Jukebox Application icon

Craigslist Jukebox 1.0

22.3 MB / 1+ Downloads / Rating 5.0 - 1 reviews


See previous versions

Craigslist Jukebox, developed and published by RetroZelda, has released its latest version, 1.0, on 2018-05-07. This app falls under the Music & Audio category on the Google Play Store and has achieved over 100 installs. It currently holds an overall rating of 5.0, based on 1 reviews.

Craigslist Jukebox APK available on this page is compatible with all Android devices that meet the required specifications (Android 4.1+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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App Screenshot

App Screenshot

App Details

Package name: com.retrozelda.jukebox

Updated: 7 years ago

Developer Name: RetroZelda

Category: Music & Audio

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing Craigslist Jukebox on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

Previous Versions

Craigslist Jukebox 1.0
2018-05-07 / 22.3 MB / Android 4.1+

About this app

I created a small html parsing library that I didnt know what to do with. Create a bot? To what end could I, or anyone, benefit from a bot? Instead, I decided on the most pointless idea: Scrape craigslist ads to generate music. So, I created a basic chiptune-like system that would generate songs from these scraped ads. After porting to C# and implementing inside unity, this is what I have created.

For each ad, it will determine if it will use a major or minor scale. Then, it will decide on a heptatonic scale from a western diatonic scale pattern where, if minor, will be in its "natural minor" form.

Once the scale's tonic gets decided, a 1 octave table gets created for each frequency of notes based on an 88 key piano. The final octave gets decided in a range of +2 and -2 from the 4th octave of the piano - this range is fairly arbitrary because certain waveforms at higher pitches sound.... terribly screechy.

Finally, the ad will generate the actual phrasing of the song based on 2, 4, 8, or 16 4/4 measure phrases in 2 forms: a bridge and a melody. A bridge is a beat-only phrase that can be 2 or 4 measures that will set a new beat style for the melody phrase - which can be 8 or 16 measures.

Beats are hard set to ensure some level of sanity when listening. As of right now, there are 6 possible beat patterns that I created.

The melody is generated based on each character in every word of the ad posting. In simple terms: 1 character means 1 note. There are exceptions based on ad length and the algorithm used to ensure songs wont be too long - which could take waaay tooooo looooong to generate. But, each note is essentially an index into the scale table that was generated(or a rest), and a note's time step(quarter, eighth, sixteenth, etc), and the notes final length as a subset of the time step.

There are 4 audio layers that are used in each song: Low, Mid, High, Melody. Low, Mid, and High are reserved for beats, and melody is for the actual song melody. This gives me 4 channels of audio of which that I wanted to set. Each layer is given its own waveform pattern. I have utilized the classic 8-bit waveform patterns for simplicity: Sin, Sawtooth, Triangle, and Square, and then I played around and found that adding a Concave and Convex Triangle adds a nice variety.

Each note is compiled into the raw sample data that is sent to your audio hardware to be played. This is where using unity has it's advantages because I can just treat the raw data as if it is an uncompressed wav and just fill the buffer with the data and hit play. The sample rate used is 44100hz and I generate sound waves based on the speed of sound in air at 68 degrees at sea level - this is what the temperature was outside according to google at the time :)

References:
https://assetstore.unity.com/packages/tools/audio/simplespectrum-free-audio-spectrum-generator-85294

https://www.google.com/search?q=speed+of+sound+in+air+at+68+degrees+f&oq=speed+of+sound+in+air+at+68+degrees+f

http://mathman.biz/html/piano.html

https://nile.northampton.ac.uk/bbcswebdav/courses/CFAP02R/Guest%20access%20files/HELM_new/pages/workbooks_1_50_jan2008/Workbook5/5_3_oscillating_functions_n_mdelling.pdf

Tools:
Testing wave patterns: https://www.desmos.com/calculator

Creating different beat types: https://splice.com/sounds/beatmaker

New features

Initial Release

App Permissions

Allows applications to open network sockets.
Allows applications to access information about networks.