Brincando com a Leitura Application icon

Brincando com a Leitura 1

18 MB / 0+ Downloads / Rating 5.0 - 1 reviews


See previous versions

Brincando com a Leitura, developed and published by GETA CESUPA, has released its latest version, 1, on 2017-11-13. This app falls under the Education category on the Google Play Store and has achieved over 10 installs. It currently holds an overall rating of 5.0, based on 1 reviews.

Brincando com a Leitura APK available on this page is compatible with all Android devices that meet the required specifications (Android 2.3+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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App Screenshot

App Screenshot

App Details

Package name: br.geta.brincandocomaleitura

Updated: 7 years ago

Developer Name: GETA CESUPA

Category: Education

Installation Instructions

This article outlines two straightforward methods for installing Brincando com a Leitura on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

Previous Versions

Brincando com a Leitura 1
2017-11-13 / 18 MB / Android 2.3+

About this app

O software Brincando com a Leitura é um aplicativo desenvolvido para Android, que auxilia pessoas com deficiência física e/ou intelectual no processo da alfabetização, por meio do método fônico. A solução foi desenvolvida a partir de técnicas de gamificação e dotada de acessibilidade. A proposta deste desenvolvimento é mostrar um novo produto e a necessidade de aplicativos voltados para pessoas com deficiências, bem como de recursos e técnicas já existentes e disponíveis no mercado. É uma solução que funciona, e ainda melhor, gera satisfação de colaborar para a inclusão digital e para o aquecimento deste mercado recente.