Numbers Progressive Mthd Lite Application icon

Numbers Progressive Mthd Lite 2.0

20.1 MB / 0+ Downloads / Rating 5.0 - 1 reviews


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Numbers Progressive Mthd Lite, developed and published by BloomingKids Software, has released its latest version, 2.0, on 2016-04-17. This app falls under the Education category on the Google Play Store and has achieved over 10 installs. It currently holds an overall rating of 5.0, based on 1 reviews.

Numbers Progressive Mthd Lite APK available on this page is compatible with all Android devices that meet the required specifications (Android 4.0+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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App Screenshot

App Screenshot

App Details

Package name: air.com.bloomingkids.NumbersProgressiveMethodliteversion

Updated: 9 years ago

Developer Name: BloomingKids Software

Category: Education

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing Numbers Progressive Mthd Lite on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

Previous Versions

Numbers Progressive Mthd Lite 2.0
2016-04-17 / 20.1 MB / Android 4.0+

About this app

Progressive Method” is designed to introduce the numbers to the student one by one. This method allows the student to master the numbers gradually.

Settings
Prompt
When this box is checked, the correct number turns green. Under test mode this option is turned off.
Command Text
A small number appears at the bottom of the screen. It tells the student which number to identify.
Distracter
A “distracter” here means an incorrect choice.
Number
When this is selected, distracters are all numbers.

Non-number
If this option is selected, distracters are not numbers but some other items.

Mixed
Distracters are either numbers or non-numbers.

Selection
The first number (1) is the default. Any number can be selected from the list shown under “Selection”.

Set Selection

Selection 1 to 20
Selection 21 to 40
Selection 41 to 60
Selection 61 to 80
Selection 81 to 100


This “Progressive Method” runs through 7 stages:

Stage 1 Introduction. The selected number moves from the left side to the center of the screen and a character points to the number and pronounces the name of the number. This continues until the student clicks the “>>” button to move to the next stage.

Stage 2 Single Number. In Stage 2, the student is asked to find the number introduced in Stage 1.

Stage 3 One Distracter. The number introduced in Stage 1 and another item as distracter are shown and the student is asked to find the number. When the student clicks on the correct number, the next “find” question comes up. As long as the student clicks on the correct number, he/she stays in Stage 3.

Stage 4 Two Distracters. In Stage 4, the number introduced in Stage 1 and two other items as distracters are shown on the screen and the student is asked to find the number introduced in Stage 1. As long as the student clicks on the correct number, the student remains in Stage 4. When the student clicks on a wrong number, he/she is taken back to Stage 1. The student can move forward by clicking “>>” button.

Stage 5 Three Distracters. The number is shown with three other items as distracters. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

Stage 6 Combinations. The number that the student identified in Stages 1 through 5 will appear as a distracter or as the number to be identified. Another number (which the student learned earlier) will also appear as a distracter or as the number to be identified. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

Stage 7 This is the last stage. In this Stage, the student is asked to identify all the numbers he/she has learned so far. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.

When the student clicks on the “>>” button, the program introduces the next number in the list.

At any time the student can move backward by clicking the “<<” button when the button is visible.

Training
When this is selected, the program can be used to train the student.

Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.

Report
This displays results of the “Test”. The report Holds Only 20 Records.

Grade On/Off: If it is on, app will monitor correct and wrong responses by the student

Correct Answer: When a student response to a question with correct answer

Wrong Answer: When a student response to a question with wrong answer

Number of Total Attempt: Number of times a student tried to answer questions in the app.

Bar Chart: Represents the student's performance graphically.

Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.

Print: This will print the grade or data on the screen.

Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.

New features

Grade On/Off: Correct Answer, Wrong Answer, Number of Total Attempt
Training Mode, Test Mode, Report: Print, Detail Report, Bar Chart, Clear Data

App Permissions

Allows applications to open network sockets.
Allows an application to write to external storage.
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
Allows an application to read from external storage.