Animals ProgressiveMethod Lite Application icon

Animals ProgressiveMethod Lite 2.1

18.9 MB / 0+ Downloads / Rating 1.0 - 1 reviews


See previous versions

Animals ProgressiveMethod Lite, developed and published by BloomingKids Software, has released its latest version, 2.1, on 2016-04-07. This app falls under the Education category on the Google Play Store and has achieved over 10 installs. It currently holds an overall rating of 1.0, based on 1 reviews.

Animals ProgressiveMethod Lite APK available on this page is compatible with all Android devices that meet the required specifications (Android 4.0+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

Read More

App Screenshot

App Screenshot

App Details

Package name: air.com.bloomingkids.AnimalsProgressiveMethodliteversion

Updated: 9 years ago

Developer Name: BloomingKids Software

Category: Education

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing Animals ProgressiveMethod Lite on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

App Rating

1.0
Total 1 reviews

Previous Versions

Animals ProgressiveMethod Lite 2.1
2016-04-07 / 18.9 MB / Android 4.0+

About this app

Click on the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices.

Prompt (Animation)
When this is checked, the correct animal animates in ten seconds to help the student choose the correct answer.

Command Text
When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.

Distracter
A “Distracter” here means an incorrect choice.

Animal
When this is selected, distracters are all animals.

Non-animal
If this option is selected, distracters are not animals but some other items.

Mixed
Distracters are either animal or non-animal.

Selection
Any animal can be selected from the list shown under “Selection”.

Ok
This method is designed to introduce the animals to the student one by one. This method allows the student to master the animal names progressively.

This program runs through seven stages:

Stage 1 Introduction. The selected animal moves from the left side to the center of the screen and a character points to the animal and pronounces the name of the animal. This continues until the student clicks the “>>” button to move to the next stage.

Stage 2 Single Animal. In Stage 2, the student is asked to find the animal introduced in Stage1. When the student clicks on the animal, he/she is taken to the next stage.

Stage 3 One Distracter. The animal introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the animal. When the student clicks on the correct animal, the next “find” question comes up. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong animal, then the program returns the student to Stage 1, the Introduction Stage.

Stage 4 Two Distracters. In Stage 4, the animal introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the animal introduced in Stage 1. As long as the student clicks on the correct animal, the student remains in Stage 4.


Stage 5 Three Distracters. The animal is shown with three other pictures as distracters.

Stage 6 Combinations. The animal that the student identified in Stages 1 through 5 will appear as distracter or as the animal to be identified. Another animal, “Bear,” will also appear as a distracter or as the animal to be identified.


Stage 7 This is the last stage. In this Stage, the student is asked to identify all the animals he/she has learned so far. If the student clicks on the wrong animal, then the program takes the student to Stage 1, the Introduction Stage.

>>
When the student clicks on the “>>” button, the program introduces the next animal in the list.
<<

At any time the student can move backward by clicking the “<<” button when the button is visible.

Mode

Training
When this is selected, the program can be used to train the student.
Settings

Mode

Training
When this is selected, the program can be used to train the student.
Settings

Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.

Report
This displays results of the “Test”. The report Holds Only 20 Records.

Grade On/Off: If it is on, app will monitor correct and wrong responses by the student

Correct Answer: When a student response to a question with correct answer

Wrong Answer: When a student response to a question with wrong answer

Number of Total Attempt: Number of times a student tried to answer questions in the app.

Bar Chart: Represents the student's performance graphically.

Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.

Print: This will print the grade or data on the screen.

Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.

New features

Grade On/Off: Correct Answer, Wrong Answer, Number of Total Attempt
Training Mode, Test Mode, Report: Print, Detail Report, Bar Chart, Clear Data

App Permissions

Allows applications to open network sockets.
Allows an application to write to external storage.
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
Allows an application to read from external storage.