Gwakkamole Game icon

Gwakkamole 2023.08.261

43.3 MB / 10K+ Downloads / Rating 4.4 - 73 reviews


See previous versions

Gwakkamole, developed and published by New York University, has released its latest version, 2023.08.261, on 2023-12-11. This app falls under the Educational category on the Google Play Store and has achieved over 10000 installs. It currently holds an overall rating of 4.4, based on 73 reviews.

Gwakkamole APK available on this page is compatible with all Android devices that meet the required specifications (Android 5.1+). It can also be installed on PC and Mac using an Android emulator such as Bluestacks, LDPlayer, and others.

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Game Screenshot

Game Screenshot

Game Details

Package name: com.CREATELab.Gwakkamole

Updated: 1 year ago

Developer Name: New York University

Category: Educational

New features: Show more

App Permissions: Show more

Installation Instructions

This article outlines two straightforward methods for installing Gwakkamole on PC Windows and Mac.

Using BlueStacks

  1. Download the APK/XAPK file from this page.
  2. Install BlueStacks by visiting http://bluestacks.com.
  3. Open the APK/XAPK file by double-clicking it. This action will launch BlueStacks and begin the application's installation. If the APK file does not automatically open with BlueStacks, right-click on it and select 'Open with...', then navigate to BlueStacks. Alternatively, you can drag-and-drop the APK file onto the BlueStacks home screen.
  4. Wait a few seconds for the installation to complete. Once done, the installed app will appear on the BlueStacks home screen. Click its icon to start using the application.

Using LDPlayer

  1. Download and install LDPlayer from https://www.ldplayer.net.
  2. Drag the APK/XAPK file directly into LDPlayer.

If you have any questions, please don't hesitate to contact us.

Game Rating

4.4
Total 73 reviews

Reviews

3 ★, on 2020-03-15
Interesting, but not enough instructions. Occasionally when i clearly hit the mole without the cap instead of getting 100 points I get minus -50 and I don't understand why. No explanation anywhere.

4 ★, on 2020-04-04
Its really simple and interesting app for all age groups to gain high focus and concentration..

4 ★, on 2020-08-16
Great game could use some more stuff

2 ★, on 2020-01-22
I need to get to other open appa easily. Dont take over the whole screen. Add instructions

5 ★, on 2020-01-24
Easy to learn, fun, requires concentration

5 ★, on 2020-01-24
I like this so far, really good skill development.

Previous Versions

Gwakkamole 2023.08.261
2023-12-11 / 43.3 MB / Android 5.1+

Gwakkamole 1.2
2020-08-29 / 26.4 MB / Android 4.1+

About this app

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).

Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.

New features

Increased API level support

App Permissions

Allows applications to open network sockets.